![]() ![]() ![]() Runic Shield (Silver/Gold): Arcanist units start combat with a shield equal to 300/450 percent of their ability power.Phalanx: Your units that start combat in the back two rows gain 25/35/50 armor and magic resistance.Mediation: Your units without items equipped restore 5/7/10 mana per second.Makeshift Armor: Your units with no items gain 35/55/80 armor and magic resistance.Luden’s Echo: When your units cast and deal ability damage, the first target hit, and a nearby enemy take bonus magic damage that scales per stage. ![]() Keepers (Silver/Gold): At the start of combat, your units grant adjacent allies a 125/175 health shield for eight seconds.Players will no longer get offered the Knife’s Edge Augment option if playing two more of the traits Arcanist, Scholar, Sniper, or Enchanter. Knife’s Edge: Your units that start combat in the front two rows gain 30/40/55 attack damage.Gain two random completed items and a Reforger in Prismatic-tier. Item Grab Bag (Silver and Prismatic): Gain one random completed item in Silver-tier.Golden Gifts can only appear as a second Augment choice in a game. Golden Gifts (Gold/Prismatic): Gain three Gray Orbs from Golden Gifts one and four Gray Orbs from Golden Gifts two.Future Sight (Gold/Prismatic): Know who you will fight next.Featherweights: Your one and two-cost units gain 30/40/60 percent movement and attack speed.Exiles: Your units that start combat with no adjacent allies gain a 30/45/70 percent maximum health shield for eight seconds.Electocharge: When your units receive a critical strike, they deal damage that scales per stage. Electocharge has a one-second cooldown.When you upgrade to a three-star, gain a two-star copy. Double Trouble: If you have exactly two copies of a champion on your board, they both gain 30/40/50 attack damage, ability power, armor, and magic resistance.Disintegrator: Your unit’s attacks deal bonus magic damage equal to 1.5/2.5/4 percent of the target’s maximum health.Cybernetic Uplink: Your champions holding an item gain 125/200/300 health and restore 2/3/4 mana per second.Cybernetic Shell: Your champions holding an item gain 125/200/300 health and 30/45/60 armor.Cybernetic Implants: Your units equipped with an item gain 125/200/300 health and 10/20/30 attack damage.Chemical Overload (Silver/Gold): Chemtech unites explode on death, dealing 20/30 percent of their maximum health as magic damage to enemies within two Hexes. ![]()
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